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Speedster, tornado invuln, wind trails

Flute

Wind Walker

The flutist runs. Passive charges a Tempest Meter from movement, then fires a Tornado that does AoE damage AND makes you invulnerable during its duration. Damage scales with speed. The definition of mobile carry.

Base stats

Max HP95
Damage Mult0.95x
Fire Rate2.8
Range1.3x
Speed1.15x (fastest)
Spiral2 notes
Tornado3000 ms (+1000 with PG)

Scaling stat: Speed

damage multiplier = 1 + speed * 2

Speed cap 2 means 5x damage. Speed also accelerates tempest charge (move more, charge faster, more tornadoes). Tailwind Crescendo adds +8%/sec moving capped at +80% damage. Speed is triple-stat: damage plus mobility plus charge rate.

Passive: Tempest Charge

  • Charge on move: 0.15 unit per pixel. Cap 300 base (400 with tempest capacity talents +100).
  • Drain standing still: -8/sec. Perpetual Gale T5 removes drain plus 8/sec passive charge.
  • Tornado on full: 3000ms duration. Tick every 500ms: (1 + damage * 3) * 2.0.
  • Invuln during tornado: you take no damage. Cycle ~9.7s moving = 41% invuln uptime.
  • Pull 120px/s: tornado sucks enemies inward. With Double Tornado T5: 2 tornadoes (50% dmg the second).

Attack vs dummies

Spiral of 2 continuous notes plus periodic tornado AoE.

Live rendered attack, ~2.4s loop

Flute character relics

10 exclusive relics. Gold and red define endgame builds.

Gale Scythe

Blue Offensive

Orbit notes +100% damage to enemies below 40% HP. Executioner.

target HP <40%, orbit dmg x2

Tempest Overdrive

Gold Offensive

Burst 16 projectiles (vs 8) +50% dmg, requires +50% charge.

burst projectiles x2, dmg +50%, charge cost +50%

Tailwind Crescendo

Red Offensive

+8%/sec of continuous movement to all damage. Cap +80%. Stop resets.

+8%/sec moving, cap +80%, reset on stop

Vortex Shred

Blue Offensive

Tornado strips -2 armor/tick from enemies inside plus -60% speed 3s post-exit.

-2 armor/tick, slow 60%, 3s afterglow

Slipstream

Gold Defensive

While moving +20% evasion. Each dodge +10% tempest charge.

moving, +0.20 evasion, dodge +10% charge

Zephyr Barrier

Blue Defensive

Orbit notes deflect enemy projectiles, return 50% dmg to nearest.

orbit deflect, return 50% dmg

Cyclone Aegis

Green Defensive

During tornado orbit x2 radius plus 50% DR for 3s post-tornado.

orbit x2, post-tornado DR 50%, 3s

Jetstream Surge

Green Utility

Burst dashes forward x3 speed 1s, wind corridor damages behind.

burst dash, speed x3, 1s corridor

Harmattan

Green Utility

Wind trails x2 duration, vacuum pickups, slowed enemies drop +50% XP.

trails x2, pickup vacuum, +50% XP slowed kills

Perpetual Gale

Red Utility

Meter does not drain standing still plus 8/sec passive charge plus tornado +1000ms.

no drain, +8/sec passive, tornado +1s

Talent tree

Storm

Character · Tempest Charge / Capacity

  1. 1+5% tempest charge
  2. 2+15 capacity
  3. 3+10% tempest charge
  4. 4+25 capacity
  5. 5Eye of Storm: invuln 1.5s after Tempest Burst

Fleet

Character · Speed / Trail

  1. 1+3% speed
  2. 2+0.3s trail
  3. 3+4% speed
  4. 4+0.5s trail
  5. 5Gale Force: trail 3 dmg/tick, slow 60%

Wind

Element · Orbit Radius / Damage

  1. 1+5% orbit radius
  2. 2+3% orbit damage
  3. 3+8% orbit radius
  4. 4+5% orbit damage
  5. 5Double Tornado: 2 tornadoes at once

Ice

Element · Chill / Orbit vs Slowed

  1. 115% chill on burst
  2. 2+8% orbit vs slow
  3. 3+20% chill on burst
  4. 4+12% orbit vs slow
  5. 5Blizzard: frozen shatter AoE on death

Recommended builds

Tornado Cycle

Max invuln uptime

Tempest Overdrive, Perpetual Gale, Eye of Storm T5. Tornado 4s plus 1.5s post-burst invuln plus Cyclone Aegis 3s 50% DR is ~72% mitigation uptime.

Picks: tempest charge, tempest capacity, Perpetual Gale, Eye of Storm (T5), Cyclone Aegis

Speed Berserker

Damage from speed

speed cap, Tailwind Crescendo +80%, Speed Demon +60%. Damage scales with speed and tailwind compounded.

Picks: speed, Tailwind Crescendo, Speed Demon, Jetstream Surge, damage

Trail Master

Zone control

Gale Force T5, Harmattan, Double Tornado T5, Blizzard T5. Wind trails damage, slow and vacuum. Mobility as attack.

Picks: Gale Force (T5), Harmattan, Double Tornado (T5), Blizzard (T5), trail duration