Gale Scythe
Blue OffensiveOrbit notes +100% damage to enemies below 40% HP. Executioner.
target HP <40%, orbit dmg x2Wind Walker
The flutist runs. Passive charges a Tempest Meter from movement, then fires a Tornado that does AoE damage AND makes you invulnerable during its duration. Damage scales with speed. The definition of mobile carry.
damage multiplier = 1 + speed * 2
Speed cap 2 means 5x damage. Speed also accelerates tempest charge (move more, charge faster, more tornadoes). Tailwind Crescendo adds +8%/sec moving capped at +80% damage. Speed is triple-stat: damage plus mobility plus charge rate.
Spiral of 2 continuous notes plus periodic tornado AoE.
10 exclusive relics. Gold and red define endgame builds.
Orbit notes +100% damage to enemies below 40% HP. Executioner.
target HP <40%, orbit dmg x2Burst 16 projectiles (vs 8) +50% dmg, requires +50% charge.
burst projectiles x2, dmg +50%, charge cost +50%+8%/sec of continuous movement to all damage. Cap +80%. Stop resets.
+8%/sec moving, cap +80%, reset on stopTornado strips -2 armor/tick from enemies inside plus -60% speed 3s post-exit.
-2 armor/tick, slow 60%, 3s afterglowWhile moving +20% evasion. Each dodge +10% tempest charge.
moving, +0.20 evasion, dodge +10% chargeOrbit notes deflect enemy projectiles, return 50% dmg to nearest.
orbit deflect, return 50% dmgDuring tornado orbit x2 radius plus 50% DR for 3s post-tornado.
orbit x2, post-tornado DR 50%, 3sBurst dashes forward x3 speed 1s, wind corridor damages behind.
burst dash, speed x3, 1s corridorWind trails x2 duration, vacuum pickups, slowed enemies drop +50% XP.
trails x2, pickup vacuum, +50% XP slowed killsMeter does not drain standing still plus 8/sec passive charge plus tornado +1000ms.
no drain, +8/sec passive, tornado +1sCharacter · Tempest Charge / Capacity
Character · Speed / Trail
Element · Orbit Radius / Damage
Element · Chill / Orbit vs Slowed
Max invuln uptime
Tempest Overdrive, Perpetual Gale, Eye of Storm T5. Tornado 4s plus 1.5s post-burst invuln plus Cyclone Aegis 3s 50% DR is ~72% mitigation uptime.
Picks: tempest charge, tempest capacity, Perpetual Gale, Eye of Storm (T5), Cyclone Aegis
Damage from speed
speed cap, Tailwind Crescendo +80%, Speed Demon +60%. Damage scales with speed and tailwind compounded.
Picks: speed, Tailwind Crescendo, Speed Demon, Jetstream Surge, damage
Zone control
Gale Force T5, Harmattan, Double Tornado T5, Blizzard T5. Wind trails damage, slow and vacuum. Mobility as attack.
Picks: Gale Force (T5), Harmattan, Double Tornado (T5), Blizzard (T5), trail duration