Rhythm Shield
Blue · DefensiveWhen you take damage, a 2s shield absorbs the next hit. 5s cooldown.
absorb 1 hit · 2s window · 5s cooldown40+ shop relics, shared by every character, grouped by category. Each card shows its tier, its exact effect and its numbers.
Relics that reduce damage, revive you or make you invulnerable. The backbone of any tank build.
When you take damage, a 2s shield absorbs the next hit. 5s cooldown.
absorb 1 hit · 2s window · 5s cooldownEvery 40 kills, +1 barrier charge (absorbs 1 hit). Up to 3 charges.
+1 barrier / 40 kills · max 3+1% damage reduction per nearby enemy (190px). Up to 15%.
+1% per enemy · 190px radius · max 15%At 15% HP or less: +25% damage, range, speed and bullet speed. Lasts 5s after you recover.
HP ≤15% · +25% to 4 stats · 5s graceWhen you die, revive with full HP and 5s of invulnerability. Once per run.
revive at 100% HP · 5s invulnerable · once per runAt 10% HP or less, 3s of invulnerability. Once per run.
HP ≤10% · 3s invulnerable · once per run+1 extra life. Revive with 50% HP when you die.
+1 life · revive at 50% HP+3 armor (max 8) and +5% damage reduction (max 50%).
+3 armor · +5% damage reduction+20% evasion (max 50%) and a 1.5s speed boost when you dodge.
+20% evasion · 1.5s speed on dodge+60% max HP, -40% damage. A real trade-off for tanks.
+60% max HP · -40% damage+3% damage per corruption level. Up to 10 levels, +30%.
+3% per level · max +30%At corruption 7 or higher: 62px area damage, +50% damage and +20% extra life steal.
corruption ≥7 · area +50% damage · +20% life steal+10% flat damage and immunity to the corruption debuff.
+10% flat damage · no corruption debuff+10% per stat when damage, range and speed pass their thresholds (0.18, 0.22 and 0.18).
×1.10 per stat · up to ×1.33Bonus damage builds up while you stay close to enemies. +2% per second, up to +40%.
+2% per second · max +40% · resets when hit or alone25% chance of an extra hit on crits.
25% extra hit on crit+15% crit chance and +50% crit damage.
+15% crit chance · +50% crit damage+100% range, +50% damage, -35% fire rate.
+100% range · +50% damage · -35% fire rate+35% damage, -35% max HP.
+35% damage · -35% max HP+60% speed, -25% max HP.
+60% speed · -25% max HP+1 fire rate (up to the cap of 1).
+1 fire rate · max 1Every 10 kills, an explosion that triggers your on-kill effects again. 1s cooldown.
every 10 kills · 1s cooldown · repeats on-kill effectsEvery hit fires 3 fragments at 30% damage. Fragments do not split again.
3 fragments · 30% damageBullets bounce to up to 3 enemies once they stop piercing.
up to 3 bounces · after piercingProjectiles curve towards nearby enemies.
homing projectiles+1 pierce, and more damage for every enemy pierced.
+1 pierce · more damage per enemy piercedProjectiles come back like a boomerang.
projectiles returnExplosions leave a patch of fire for 3s.
fire patch · 3s · stacks+20% damage and a 180ms slow on enemies within 180px.
+20% damage · 180ms slow · 180px radius+30% projectile damage against enemies within 240px.
+30% projectile damage · 240px radiusKills set off a neon explosion worth 50% of the enemy's max HP. 200ms cooldown.
on kill · 50% of enemy max HP · 200ms cooldownEvery 10s: a shockwave that stuns enemies within 170px for 1.5s.
every 10s · 1.5s stun · 170px radiusWhile dashing, you leave fire behind you every 90ms. Each patch lasts 1.4s.
every 90ms · 15% damage · lasts 1.4sShots fired 450 to 550ms after the previous one deal triple damage.
500 ± 100ms window · ×3 damageEvery 20s: everything slows down by 30% for 3s.
every 20s · 30% slow · 3sEvery 4th dash has no cooldown and gives your stamina back.
every 4th dash · no cooldown · stamina backA permanent clone that shoots at 50% damage.
1 clone · 50% damage · permanentA clone that repeats your moves 2s later and shoots at 50% damage.
2s delay · 50% damage · copies your movesAn orbiting drone. It reflects enemy shots (50%) and damages on contact every 180ms.
52px orbit · contact 40% every 180ms · reflects 50%+1 option on level up (4 cards instead of 3).
+1 level-up option+50% coins, -10% XP.
+50% coins · -10% XP+35% XP.
+35% XP · max 3+25% luck.
+25% luck · max 2Pickup magnet at 200% for the whole run.
200% magnet · whole runBosses drop triple coins.
×3 coins from bossesEach of the 8 characters has 10 exclusive character relics, found on its page. Total: 40+ shop relics + 80 character relics = 120+ relics.