Lianes8 StudioGames
Tied to the Beat Wiki
Melee slash, dash invuln, Mosh Pit armor

Guitar

Solo Dash Master

The guitarist does a slash arc in melee plus dash with 260ms of invuln. Its damage scales with armor (stat cap 5, x5 mult). Heals convert to temporary armor (Mosh Pit) that explodes on expiry. Combat-dance style.

Base stats

Max HP140
Damage Mult1.1x
Fire Rate2.0
Range0.5x (melee)
Speed1.0x
Slash150px arc
Dash invuln260 ms
Dash CD750 ms

Scaling stat: Armor

damage multiplier = 1 + min(armor * 1.2, 4)

Stat cap 5 means 5x damage. With character relics (Battle Scar, Crowd Crush, Iron Skin) plus other sources, total armor cap is 15. The scaler only counts the armor stat from upgrades (5 max). With masterwork T5: +50% extra damage scaling with armor during Mosh Pit.

Passive: Mosh Pit

  • Heal to Mosh Pit armor: each heal converts to temporary armor (3 HP, 3s).
  • Explosion on Mosh expiry: accumulated shield * 1.0 * Detonation multiplier. With detonation T5: x3 damage plus fire patch.
  • Amplified Recovery cap: 500 accumulated shield max. 12s max Mosh duration with Power Slide extensions.
  • Dash invuln: 260ms of full invulnerability while dashing. Stamina-gated, 750ms CD reducible.

Attack vs dummies

Melee slash arc in 150px sweeps every enemy in cone. Dash through deals Power Slide damage.

Live rendered attack, ~2.4s loop

Guitar character relics

10 exclusive relics. Gold and red define endgame builds.

Power Slide

Blue Offensive

Dash through enemies x2 melee dmg plus Mosh +1s per enemy hit.

dash hits x2 dmg, Mosh +1s/enemy

Feedback Loop

Green Offensive

Every 3rd consecutive melee hit triggers a reverse slash at double width.

trigger 3rd hit, width x2, behind player

Dissonant Strike

Gold Offensive

Crit melee enemies have armor halved 4s plus slow plus chill 4s.

on crit, armor x0.5, slow plus chill

Endless Solo

Red Offensive

Each melee kill in 2s adds +25% crit damage, up to 20 stacks (+500%). Reset on chain break.

+25% crit damage/stack, cap 20 (x5), chain 2s, reset 4s inactive

Steel Strings

Blue Defensive

During Mosh active reflect 40% incoming dmg to attackers, +20% movement.

Mosh active, reflect 40%, +20% speed

Crowd Crush

Green Defensive

+1 flat DR per 5 enemies in melee, cap +5. Enemies slow 20%.

+1 flat/5 enemies, cap +5, slow 20%

Amplified Recovery

Gold Defensive

Heal pickups x3 value as Mosh armor. Duration x2.

heal pickup x3 armor, duration x2

Wall of Sound

Red Defensive

When Mosh armor expires release 3 shockwaves in 1.5s. x2 total damage.

on Mosh expire, 3 waves, 500ms apart, x2 dmg

Stage Presence

Green Utility

Melee range kills x2 XP/coins. Magnet x3 with Mosh.

melee kills, x2 XP, x2 coins, magnet x3

Encore Riff

Blue Utility

10 kills in 5s, Encore: +50% FR plus +50% melee range 4s.

trigger 10 kills/5s, FR +50%, range +50%, 4s

Talent tree

Forge

Character · Armor / Damage

  1. 1+1 armor
  2. 2+3% damage
  3. 3+2 armor
  4. 4+5% damage
  5. 5Masterwork: armor scales dmg up to +50% (with Mosh)

Fighter

Character · Crit / Crit Damage

  1. 1+2% crit
  2. 2+3% crit damage
  3. 3+3% crit
  4. 4+5% crit damage
  5. 5Power Chord: crits trigger shockwave

Fire

Element · Damage / Burn

  1. 1+2% damage
  2. 2+3% burn chance
  3. 3+4% damage
  4. 4+5% burn chance
  5. 5Detonation: armor blasts x3 dmg plus fire 2s

Earth

Element · HP / Thorns

  1. 1+3% max HP
  2. 2+4% thorns
  3. 3+5% max HP
  4. 4+6% thorns
  5. 5Earthquake: melee kills shockwave 120px

Recommended builds

Armor Titan

Damage from armor

armor maxed, Crowd Crush, Iron Skin, masterwork T5. Personal damage x5 plus bonus +50%. Reflect 40% with Steel Strings, bosses self-damage.

Picks: armor, Crowd Crush, Iron Skin, Steel Strings, Masterwork (T5), damage reduction

Endless Crit Chain

Melee crit damage

Endless Solo +500% crit damage, Dissonant Strike, Power Chord T5. Each melee kill stacks. With Encore Riff +50% FR you keep the chain.

Picks: crit chance, crit damage, Endless Solo, Dissonant Strike, Power Chord (T5), Encore Riff

Mosh Pit Bomber

Heal-to-armor explode

Amplified Recovery, Wall of Sound, Detonation T5. Each Mosh expiration drops 3 shockwaves x3 dmg. Constant AoE.

Picks: Amplified Recovery, Wall of Sound, Detonation (T5), Feedback Loop, Power Slide